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"Education is what survives when what has been learned has been forgotten."

B. F. Skinner








 




 
Featured Addictions Articles

An Introduction to Cocaine Addictions
Cocaine is a highly addictive stimulant witch immediately affects the brain after introducing it to the body. The side effects of this drug are extremely pleasurable and give the user a false sense of euphoria. Like caffiene, cocaine makes the user feel ...

Smoking - Making a Fool of Yourself
Whenever you talk with a smoker and advise him/her to quit smoking, he/she will give thousands of reasons of unable to quit smoking. For Instance, they consider smoking as a thing that helps in de-stressing from anxiety. On the other hand, it is ...

Treatment Options for Prescription Drug Addiction
There is help available for people addicted to prescription drugs. There are countless inpatient and outpatient programs around the world that are specifically created to help people kick their drug addictions. These programs usually include detox ...




The MMORPG phenomenon: Digital Addiction?
 
For the uninitiated, MMORPG stands for Massively Multiplayer Online Role Playing Game. The basic premise of these epic online games is that players from around the world converge on servers to do battle against computer driven opponents and often each other. Each server can hold on average up to 5,000 players at a time. It is then no wonder that these servers become home to a unique subculture of players who eat, sleep and breathe these fantasy worlds - sometimes to the detriment of everything else in their life. Countless News articles tell of players whom have forsaken family, friends, jobs and sometimes even their own lives to continue to play. Big companies continue to make money while people's lives are turned upside down by the constant attention that these types of games demand of their players. So what keeps players coming back every day and why do they pay for the privilege?

As an ex-MMORPG enthusiast I can tell you that the hooks for players are many and varied. For the casual player the level increase and the character statistic boosts associated are your first traps. Knowing that you are only a few hours away from being better at fighting the monsters that haunt your online existence is a very good reason to keep playing. Who wouldn't want to be 10 points stronger for only a few hours work? The problem with this is that the games designers are always one step ahead of you. Now that you can easily kill the monsters you were struggling with only moments before you leveled up, they are worth virtually no experience points. This means that in order to get to your next level, you will have to go out and find some harder monsters to kill. To someone on the outside of the trap, it is painfully obvious what is happening here - you really haven't progressed at all. Then why do people keep playing?

Equipment drops. While you are fighting those creatures to get more experience points to go up levels to fight more monsters, they have a chance to drop useful equipment each time you kill them. Unlike the leveling process which is very linear, good equipment can drop at any time but quite often doesn't. It seems that no matter what equipment drops, there will always be something bigger or better that the player is waiting for. Again, the onlooker can see that this is nothing more than a form of gambling. Granted the cost is only slight in real dollar terms, but the players' time is the commodity that is spent in this transaction.

The combination of gaining new levels and waiting for equipment to drop can keep a player occupied for weeks on end. So what happens when the player realizes that this is going on and decides that they might be better off doing something a little more productive with their time? The games designers are hoping by this stage that players have made friends in the virtual world with whom they can chat and share their experiences. This makes leaving the game all the more difficult as other people may have grown to rely on the unique skills a certain player can bring to the game. Peer pressure is as alive in MMORPG players as it was in the schoolyard and this can be one of the biggest factors for people to keep playing. When players are in the game for more than a few months they are highly unlikely to give it up due to a combination of all these hooks. Just like anything else that comes with the risk of addiction; this does not affect the entire gaming population. It is also something that I think we can't just ignore anymore. There are so many similarities between an MMORPG and any other type of addiction that it's hard not to become quite worried about people who are caught in this particular trap. You wouldn't want any of your friends or family to have an uncontrollable problem with alcohol, drugs or gambling, yet we tend to see no immediate harm in someone playing a computer game to excess. With the influx of new players to this genre I think our attitude will have to change towards the ever growing problem of digital addictions before we start to loose too many good people to it.



About the author:

http:// www.m6.net Brendon Kirk is a creative writer working at M6.Net: 'The web-hosting company for humans.' M6.Net is working hard to help humanity experience the power and freedom to develop their own part of the Internet, to share their information and connect with anyone, anywhere, anytime.



Addictions News


HLN's Jane Velez-Mitchell Is Still an Addict and Has "Issues" With John Edwards
Huffington Post
According to Webster to be addicted is: to devote or surrender (oneself) to something habitually or obsessively addicted to something. Admittedly, she was a high-functioning alcoholic, who was "spiritually bankrupt." Yet, she experienced "a miracle" on ...

and more »

Judy Collins: Singer and book addict
Boston Globe
I'm an addict, a complete addict. Some of the most exciting reading I do I have to do in the morning. I have to do it just a couple of pages at a time so I can really concentrate and I underline as I go. That's one reason why I prefer a book.


New York Times

Addiction Diagnoses May Rise Under Guideline Changes
New York Times
WASHINGTON — In what could prove to be one of their most far-reaching decisions, psychiatrists and other specialists who are rewriting the manual that serves as the nation's arbiter of mental illness have agreed to revise the definition of addiction, ...
Revised definition of 'addiction' may spur hike in number of addictsMiamiHerald.com
Revised guidelines might sharply increase addiction diagnosesAustin American-Statesman
You could be addicted but not know itOmaha World-Herald

all 40 news articles »

Are We Addicted to Facebook? It's Complicated.
New York Times (blog)
But does the research suggest that we are addicted to it? Is our obsession with the social network bordering on unhealthy? Can we resist the siren call of the glowing blue icon? Dr. Rosen said the average person was not addicted to Facebook.

and more »

Definition of addiction changing
Herald and News
That — in its simplest terms — is at the heart of a change in a psychiatric manual that could have a major effect on diagnosis and treatment of alcoholism and other addictions. An online service is needed to view this article in its entirety.